Terminators
The TeamThe Terminators are a ruthless, cutthroat band of zombie hunters that banded together to form a single unit. They give no real care to others outside their team, and will provide minimal assistance as is needed.
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RolesGeneral: The leader of the group.
Captain: The General's right hand. Sometimes there are two. They're in charge when the General is away. |
MembersGeneral: reserved
Captain: Hamza Urdu please join as |
Rules1. Zombies are the enemy. Destroy them, no matter the costs.
2. The Infected are zombies as well. Kill any Infected person you meet. 3. To outright betray the Terminators will result in instant death. 4. To abandon the Terminators will result in death. You may leave as you chose, but you must tell the General first. 5. A new member will be put on probation until they prove themselves worthy. |
ReputationThey are pretty well known.
The Infected fear them. Other people revere them. They are known for their ruthlessness and their wide hunting range. TerritoryNomadic.
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DO NOT JOIN THIS TEAM
Ninja
The TeamNinja is a small team with the goal of protecting demi-gods, mythicals and humans against zombies. They are a close-knit team, being friends as well as allies, and extremely protective of thier members. It is very difficult for new members to become part of the team. Ninja will allow others to travel with them, but those people won’t be as trusted as a member of the team. The team is very good at going undetected in almost any situation. Their name was jokingly chosen for just that reason.
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RolesCommander: the leader of the team.
Lieutenant: second in command and advisor to the commander when needed. The leutenant is mainly in place so that the team would have a leader if anything happened to the commander. |
MembersCommander: Oz Blackwood
Raven Bevin |
Rules1. Everyone besides those in the team are assumed to be enemies.
2. Kill all zombies on sight. 3. Don't even breath on Bevin unless Oz says you can. 4. New people have to prove their loyalty before they are considered a full part of the team 5. To add a new members to the team, all current members of the team must agree upon adding the person. |
ReputationIf the team is known at all, they are known for aiding any living person they come across that needs help, and especially for healing the injured, and then disappearing again. The team remains relatively mysterious. They are exceptionally hard to find for anyone actually looking for them.
TerritoryNomadic
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The Night Children
The TeamThe Night Children were established centuries before the apocalypse ever hit. The Night Children is an order of assassins that was formed in the early 1400s by Greek demigods of Italy. They receive special communications from one of the dark Gods and carry out their orders. There is no official leader since all orders come from the dark Gods, but the Angel (rank) usually keeps things organized and the team in line while they await orders.
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RolesEach role is called a "sect".
All members are expected to fight and kill with minor exceptions listed in the sects below. The members are usually called by their sect than their actual name. The Angel: The leader and most powerful of the team. Keeps the team organized and alive while they await orders. The Angel receives orders from the dark Gods. The World: Secondary leader to the Angel. The World guards the Angel. Most cases, the World never speaks and they seem to see all things. The Sun: The top patroller. The Sun is expected to go out into uncharted territory and combat the living and dead alike. Must be a child of Helios. The Moon: The mid-ranking patroller. Expected to accompany the Sun. Must be a child of Selene or a Hunter of Artemis. The Star: The last ranked patroller. Expected to accompany the Sun. All three are usually sent out as a group to combat the living and dead. The Tower: Spy and saboteur. The Tower is always tongueless so that they can never share the secrets of the Team with others. The Devil: The Devil is expected to get the team what they need no matter the consequences. This includes raping, murdering, and thieving. Temperance: The medic. Temperance is expected to heal only those whom the dark Gods spare. Temperance may never kill, not even in self defense. This is the greatest form of restraint a Night Child can show. Death: The assassin and a medic. Death must balance the lives they take with the lives they save. The Hanged Man: The slave. The Hanged Man never thinks for themselves and does only what other members tell them to do. Justice: The executioner. The only one who is allowed to kill other Night Children without consequence. Justice listens only to Themis. The Wheel of Fortune: A jack of all trades. Must be well versed in wide variety of talents and attributes. Called on during conflict. Their knowledge and capabilities rescue their team from tragedy. The Wheel of Fortune is the only member allowed to deny orders from the dark Gods as well as do what they want when they want. The Hermit: A harbinger. A loner. The Hermit rarely ever if never travels with the actual Team. Usually on their own, carrying out contracts the dark Gods ordain. Has special connection with the dark Gods. Strength: The second strongest member of the team (the first being the Angel). Strength is expected to take on the most challenging duties when the Angel cannot. The Chariot: A berserker. The Chariot goes out into unknown territory and wipes out every living and dead thing in sight. This happens when an order comes through that an entire area is a target of the dark Gods. The Chariot always works alone. The Lovers: A duo unit of a man and woman. Usually compromised of two people who bear the same skill set as another member (ie: two Hermits or two Temperances). The Pope: The scholar. The Pope researchers things for the team such as a city's geography, where valued resources are, treatment for a certain disease, etc. The Emperor: The councilor. It is the Emperor's job to assist the Angel in running the team. They come up with battle strategies, present complaints, and discuss strategies. The Empress: The whorshipper. It is the Emperess' job to make sure all the Gods are satisfied equally, since they could very well cause trouble for the Team as the team only listens to dark Gods. She makes sacrifices and visits the Oracles, unless she is an Oracle. The Popess: The researcher. Th Popess works alongside the Pope to gather intel for the team. She is the one who goes out to get it. Sometimes accompanied by the Tower. The Magician: Always a child of Hecate. The Magician is held in high regard as being the one with the most variety of talents as well as linked to one of the greatest of the dark Gods. The Fool: Accompanies the magician. Usually a child learning the ways of the Night Children. |
MembersThe Angel: Selene Wayfarer
The World: none The Sun: none The Moon: none The Star: none The Tower: Io Amarok The Devil: none Temperance: none Death: none The Hanged Man: Matthias Nytewraith Justice: none The Wheel of Fortune: reserved The Hermit: none Strength: none The Chariot: none The Lovers: none The Pope: none The Emperor: none The Empress: none The Popess: none The Magician: Draco Psych The Fool: none join as other members 4/23 filled Only 2 positions per member. You may have 3 if you get special permission, but no more otherwise. |
Rules1. The dark Gods are our masters. It is them we listen to and obey.
2. None choose to be one of the Night Children. The dark Gods choose them. 3. The living and the dead are enemies unless the dark Gods say otherwise. 4. Never break the vows of your sect. |
ReputationThey are known for not discerning between friend and foe. Anyone can be their prey, even each other.
They are the most dangerous of all teams. They are very well known. People know they are called the Night Children and that they show mercy to no one. Some people call them crazy, scary, or mysterious. Many are scared of them. Some think they are cool. A few revere them. TerritoryNomadic. They have a base stationed in (coming soon).
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